Virtual reality (VR) and augmented reality (AR) are relatively new technologies that haven’t yet invaded the EPC space. Until recently, they weren’t ready for prime time. But with advances in the technology and equipment required to run the software, VR and AR are starting to demonstrate what they can do for EPC engineers. It’s not inconceivable that future engineers will go virtual.
AR software superimposes a computer-generated image onto a real-world view. Users need equipment to display the AR visuals. These include glasses, goggles, headsets, and mobile devices.
The popular Pokémon GO video game, for example, used AR to make Pokémon characters appear to inhabit the real world. When players looked through their phones, they saw their current surroundings along with an additional little monster created by the software.
AR is one of the more promising technologies for EPC experts because it allows them to predict problems and find ways to avoid them, saving time, money and even lives.
As with any new technology, engineers have to be trained to use AR. Initially, there may be just a few people on a team who can take advantage of it. AR also requires additional equipment, like goggles or glasses, which have to be suitable and hardened for construction sites and might not always be comfortable for the wearer. Some people find AR disorienting as well.
AR requires heavy computing power and for remote applications, a broadband data network. The technology continues to improve, but today’s computational limitations may sacrifice resolution for lightweight software. With current versions, engineers may not get the visual detail they need for troubleshooting or quality assessment, which reduces the usefulness of AR on the job site.
Rather than superimposing images over your real-world surroundings like AR, virtual reality (VR) creates a completely new environment for the user. Wearing a headset, users see and move around in three dimensions. Usually, the VR imagery includes sounds as well to enhance the experience.
VR opens up incredible possibilities for collaboration and design; engineers can virtually walk around together in a mocked-up building as part of planning, change management, and progress tracking.
While VR systems have been in development for a while, they’re not widely standardized on a specific format. Companies who want to use VR often have to build their own software or customize generic systems, which takes extra time and money. The software also requires having VR expertise on your team.
Similar to AR, VR systems use special equipment which is not always comfortable to wear for long periods of time. The visual resolution may not be very good depending on the computing power and data connections available. And unfortunately for some people, the VR experience causes disorientation and nausea.
While virtual systems may not be completely ready for widespread uptake in the EPC market, the technology that drives them, artificial intelligence (AI), has a proven track record of saving time, money, and labor on your projects.
Rudy for Engineers is an AI-driven application that cuts weeks of time and engineer hours from the technical bid evaluation (TBE) process. Rudy reads TBE documents, blueprints, and specifications using Engineering Language Processing (ELP). From data in the documents, Rudy automatically creates bid packages, TBE templates, and reports. Plus, it manages the TBE workflow, stores and secures all TBE documentation, and provides a secure collaboration channel for EPC firms, owners, and suppliers. Rudy handles the tedious tasks of TBE so the project progresses faster, and engineers can focus on data-driven analysis and planning.